UPDATE 0.92



0.92 (23 october 2025)
--------------------
- Fixed: Saving did not handle multiple images and other things correctly, leading to issues when loading.
- Fixed: IMAGEREPLACE behavior fixed, now only takes the new properties into account. (was an issue if the image moved for example)
- Fixed: Prompts display now work for mouse/keyboard and are properly saved/restored.
- Fixed: Music track doesn't loop after reloading.
- Fixed: Multiple variables can now get replaced in a string.
- Fixed: OTHER dialogue sprite didn't use the coordinates correctly.
- Fixed: Clickers no longer appear when hovering if the model image is not visible.
- Fixed: Bottom interface for dialogue had grey/dirty pixels in some cases due to surfaces.
- Fixed: Effects are now saved and restored properly.
- Fixed: Lots of changes to alpha transparency of the typing window & the characters fade in/out.
- Fixed: When cursor vanished (idle) but hovers a clicker, it is automatically visible again.
- Fixed: When calling TEN at the end of a dialogue, even if we create clickers immediately, they now wait for the fadeout of the interface to appear.
- BIG CHANGE: Character portraits are now drawn in a totally different way (with surfaces) to avoid subpixels transparency issues.
This means the picture is now cleaner, especially when fading in/out. The ALPHABLEND value is no longer useful.
- Change: DIRECTION1 and DIRECTION2 renamed to DIRECTIONX/Y
- Change: Same for SPEEDX/Y, ENDPOSITIONX/Y. The previous instructions can still be used.
- Change: Default position of characters changed to space them out better when there's two on each side. (=> change doc)
- Added: CLICKERDISABLELAYER and CLICKERENABLELAYER to automatically disable/enable the current clickers on screen.
- Added: Debug menu with F3
* Added music track debug features for loop points.
* Added "list of images on screen" debug feature.
* Added "list of clickers on screen" debug feature.
* Dialogue debug is now there too.
- Added: Syntax coloring files for Notepad++. Two profiles (dialogue and scripts) were added to the BROK_VN_DOCUMENTATION\notepadsyntax\ folder and come in two versions: light and dark.
- Added: Dialogue start/end events "EVENT_DIALOGUEOPEN" and "EVENT_DIALOGUECLOSE"
- Added: CLICKHOVER to define an event to call when hovering the area of a clicker (at each frame).
- Added: CLICKHOVERENTER to define an event to call when entering the area of a clicker.
- Added: CLICKHOVERLEAVE to define an event to call when leaving the area of a clicker.
- Added: EFFECTRIPPLE effect to apply on one or several images
- Added: UICHARSPRIORITY to define which characters slots always have display priority on the others.
- Added: UITALKCHARPRIORITY to define if the talking character should always be displayed in front of others (now the default is "false")
- Added: UIFADEINSPEED and UIFADEOUTSPEED to define the speed for characters & interface to appear and disappear.
- Added: Better handling of exceptions. Some errors were hidden but are now displayed in dev mode. (still hidden in retail builds)
Files
Get BROKVN - Visual Novel Engine
BROKVN - Visual Novel Engine
Make your own visual novels with this free and easy to use tool
| Status | In development |
| Category | Tool |
| Author | COWCAT |
| Genre | Interactive Fiction, Visual Novel |
| Tags | Fangame, First-Person, Furry, Game engine, GameMaker, Meaningful Choices, Narrative, Ren'Py |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |
More posts
- UPDATE 0.92E1 day ago
- UPDATE 0.9124 days ago
- UPDATE 0.9024 days ago
- UPDATE 0.88Mar 10, 2025
- UPDATE 0.87Feb 13, 2025
- UPDATE 0.86Feb 11, 2025
- UPDATE 0.85.1Feb 07, 2025
- UPDATE 0.85Feb 06, 2025
- UPDATE 0.84Jan 29, 2025

Leave a comment
Log in with itch.io to leave a comment.