UPDATE 0.85


This update adds

๐ŸŸข a CG gallery

๐ŸŸข a countdown timer

๐ŸŸข effects like rain, fire and blur

๐ŸŸข...and more!


0.85 (Feb. 6, 2025)

--------------------

- Added MASTER variables, to save specific progress variables independently of the save file (stored globally, eg: CGs unlocked).

- Added new "list" variable type (also for storing CGs unlocked or similar).

   * Can define a LISTSTRING or LISTINTEGER

   * Same operators as usual: 

   SETVAL inserts a value in the list (or a list of values),

       = to check if the list contains the value, 

   != to check if it doesn't contain it,

   * Added REMOVEVAL to remove a value from the list (if it exists)

   * Added operator SIZE to check for the size of the list (check against 0 to see if it's empty)

   * Note: the lists do not allow duplicate values.

   

- It is now possible to add variables inside a text. They are concatenated. 

   eg: IMAGE_{G_CG} results in IMAGE_PICTURE if the variable G_CG has the value PICTURE

   

- VARTYPE is now optional. Default type for new variables is STRING.

- VARSAVE=0 can be specified for new variables to decide whether they should be saved or not.

- Fixed issue if we used TEN after DELAY and a conditional statement.

- Clickers associated to an image now move at the same time as the image.

- Added TIMERNEW to display a timer on screen.

- Added missing documentation for RESET command

- Added gallery in menu for CGs (need to use the exact variable names "G_LISTCG" and "G_LISTCG_SEEN")

- Added EFFECTBLUR and to add a blur effect

- Added TENDELAY for ROOMSWITCH. Can bet set to 0 to call the event before the fade in happens.

- Added ABOVE_MENU depth, displayed above menu, choices and popup elements

- Added EVENT_POPUPOPEN and EVENT_POPUPCLOSE

- Added CHOICESREMOVE to remove all choices on screen

- VN_ADVANCED updated with examples of the new functions.

Files

BROKVN_Engine_WIN_0.85.zip 81 MB
6 days ago
BROKVN_Engine_ANDROID_0.84.apk 77 MB
11 days ago

Get BROKVN - Visual Novel Engine

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