UPDATE 1.2.6
1.2.6
--------------------
- Reduced memory use in the last scenes.
- Russian localization fully proofread (thanks to onee1d1d)
- Changed expression in HUD when dead to the hurt expression instead of low health.
- The mail packages now explode when we mess up (obstruction detected.)
- Fixed: Player could get stunlock after falling into hole and then getting hit in some situations.
- Fixed: Head of claw display in Trasher mini game wasn't properly aligned.
- Fixed: Mine exploding a crate would make it change side.
- Fixed: Stop vibrations when choice to exit room and other situations.
- Fixed: Chief stops saying "Get lost" several times over if hit several times fast.
- Fixed: Second wave of rats in the fight in the sewers could have a rat stuck beyond the screen.
- Fixed: Crates could be drawn above player when jumping on them at certain positions.
- Fixed: Potential softlock if clicking fast for one dialogue near the end.
- Fixed: Potential softlock when using the panel at the end of the sewers.
- Fixed: Short graphical issue in the picture "threaten the hacker".
- Fixed: In dialogue, when coming back from a list of choices, the direction of the arrow sometimes pointed nowhere.
- Fixed: The last dialogue topic was not correctly kept in all situations.
- Fixed: Tutorial asked player to "click on Brok's portrait" but it only works when clicking on Brok himself.
- Fixed: The newest mail piece no longer stays when exiting, which cause a minor graphical glitch.
- Fixed: One tutorial entry is a repeat of another and should not be visible in menu.
- Fixed: Setting "enemy blink" was not properly read from the configuration file.
- Fixed: One objective from chapter 3 would stay after restarting from previous chapter.
- Fixed: Dr Hush room mirror did not cover enough which could cause a graphical glitch.
- Fixed: Softlock under specific situation with the rollspike.
- Fixed: Player can no longer be pushed by another opponent while being grabbed.
- Fixed: Player disappears if doing special attack right after getting back on feet after a grab.
- Fixed: Enemy could still move away when player starts special attack.
- Fixed: Enemy should not grab player if the player position would be outside the room.
- Fixed: Collision lock possible in a specific spot between two mail pieces.
- Fixed: Collision lock possible in a specific spot on top of Brok's building.
- Fixed: Softlock if we attack the Tribots as soon as a new wave comes in the police department.
- Fixed: Rat enemy could get locked between collisions in the sewers.
- Fixed: Door in Border Post closed if walking on a certain point.
- Fixed: R.J.'s suplex could sometimes get player out of room bounds.
- Internal change: Music is no longer recompiled at each export.
(Rvs 17466)
Files
Get BROK the InvestiGator
BROK the InvestiGator
One croc. Lots of trouble...! The first ever Classic Adventure mixed with Beat'em Up!
Status | Released |
Author | COWCAT |
Genre | Adventure, Role Playing |
Tags | 2D, Beat 'em up, croc, Cyberpunk, Furry, GameMaker, gator, Point & Click, Story Rich |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, One button, Blind friendly |
More posts
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- UPDATE 1.4.7Feb 17, 2024
- UPDATE 1.4.6Dec 04, 2023
- UPDATE 1.4.5.1 Mac & LinuxNov 18, 2023
- UPDATE 1.4.5.1Nov 17, 2023
- UPDATE 1.4.5Nov 12, 2023
- UPDATE 1.4.4Nov 07, 2023
- UPDATE 1.4.2/3Nov 03, 2023
- UPDATE 1.4.0 - CO-OP AVAILABLE!Nov 01, 2023
- Physical Edition pre-order!Sep 28, 2023
Comments
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So many fixes you have done
Thanks