UPDATE 1.0.12
1.0.12
--------------------
- Fixed the invoices are now removed from inventory after fighting those drones.
- Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case).
- Fixed missing outcome during second nightmare on the summary. (missing the enemies)
- Fixed entering and exiting sewers fast with Graff would not display the room properly.
- Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen.
- Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen.
- Fixed some summary entries shouldn't be filled when starting a new game.
- Fixed Brok passing through the door of his apartment in some endings.
- Fixed room color now applied when swimming in the lake.
- Fixed items thrown, their shadow, and cat fur effect were not properly scaled.
- Fixed some missing event calls.
- Fixed incorrect scale for base part when crates are destroyed.
- Fixed impossible to jump on some parts of the bridge.
- Fixed possible lockup on top of the Border Post when clicking on ad and the antenna simultaneously.
- Fixed switching to Graff then back to Brok while escaping jail entrance would no longer trigger the bots.
- Fixed skip cutscenes button should not work during choices, certain closeups and showing items.
- This also fixes incorrect positions of elements if you do this during the museum minigame.
- Fixed bots spawning and stuck inside wall in the second nightmare if dodging over the trigger.
- Fixed action mode no longer retains the last hotspot name.
- Fixed minor display issue with the bunker balance.
- Fixed R.J.'s dialogue could be interrupted in jail so he could not leave.
- Fixed potential bug preventing from switching player after refusing to skip an action.
- Fixed more softlock situations.
- Fixed it was still possible to get both remote controls in inventory after chapter select.
- Fixed defeating final boss via the alternative way still counted as kills for the pacifist run.
- Fixed softlock if we get the tribot cop key right before the Pred toy inflates.
- Fixed could not use DPAD during some choices (skipping fights, giving food to ally)
- Fixed shaking effect now doesn't persist through gameover or switch to another room.
- Fixed final boss could get stuck after a slide attack.
- Fixed final boss slide sprite would be in the incorrect side for 2 frames.
- Fixed big fight when exiting bunker, some enemies could get stuck outside of view.
- Fixed ally could sometimes get stuck in walk without actually moving after defeating all enemies.
- Fixed getting Till the end of time ending and then going back to the kidnapped part would stick to the same ending.
- Added a "hold" icon for the skip action button when using a gamepad to distinguish from switching player icon.
- Effects are now automatically disabled if a shader could not work.
- Improved Brazilian translation.
(Rvs 16716)
1.0.11
--------------------
- Fixed Brok not disappearing after leaving Wes's office.
- Fixed Graff still coughing on the summary screen.
- Fixed player dying while standing if falling into a hole and getting killed immediately by an enemy afterwards in quick fight mode.
- Fixed right clicking on "Buy food" gameover menu would half softlock the game.
- Fixed incorrect hint when trying to hide at the Border Post.
- Fixed a blocking situation when you don't have 100 Unis to pay the hacker for Shay and refused to help the Director.
- Fixed door animation repeating if accessing summary in police department.
- Fixed Stubot now properly reacts when hit during Chapter 4.
- Fixed situations when the summary should not be open.
- Fixed partially wrong hint in Chapter 1.
- Fixed pharmacy entrance minor issues.
- Fixed after credits scenes would appear late for the Canonical ending.
- Fixed Director giving pill to Graff is now an edge on the summary.
- Fixed perspective issue when fighting in front of the cell.
- Fixed end flag in VR arena can no longer be inside a trap.
- Fixed checkpoint not always working for pyramid lasers room.
- Fixed two possible softlock situations.
- Fixed allow right stick movement on the map.
- Fixed allow to crush the vending machine after fixing it with Gherkin.
- Changed Graff's money icon and description in menu to indicate it's interactive and different from Brok's.
- Improved moves list pictures and some tutorial pictures.
- Improved Brazilian translation.
- Added 40 fanarts.
(Rvs 16699)
Files
Get BROK the InvestiGator
BROK the InvestiGator
One croc. Lots of trouble...! The first ever Classic Adventure mixed with Beat'em Up!
Status | In development |
Author | COWCAT |
Genre | Adventure, Role Playing |
Tags | 2D, Beat 'em up, croc, Cyberpunk, Furry, GameMaker, gator, Point & Click, Story Rich |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Chinese (Simplified) |
Accessibility | Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial, One button, Blind friendly |
More posts
- APK now available for Android!66 days ago
- UPDATE 1.4.7Feb 17, 2024
- UPDATE 1.4.6Dec 04, 2023
- UPDATE 1.4.5.1 Mac & LinuxNov 18, 2023
- UPDATE 1.4.5.1Nov 17, 2023
- UPDATE 1.4.5Nov 12, 2023
- UPDATE 1.4.4Nov 07, 2023
- UPDATE 1.4.2/3Nov 03, 2023
- UPDATE 1.4.0 - CO-OP AVAILABLE!Nov 01, 2023
- Physical Edition pre-order!Sep 28, 2023
Leave a comment
Log in with itch.io to leave a comment.