UPDATE 0.94
We're getting closer to the 1.0 version, and this is the biggest update yet!
0.94 (January 19, 2026)
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- MAJOR CHANGE: Errors/warnings are now displayed in a "non blocking" way.
This is to make them less annoying, meaning you can continue playing even when there are errors.
On the other hand, they are now automatically set into the clipboard (so you can paste the last error to get more details)
In addition, a "vnlog.txt" file with the current errors from the last run is generated in the work directory.
- MAJOR CHANGE: The game can now be saved/restored at any moment (before this, the engine could only save during a dialogue) For now, choices remain an exception not allowing to save. This will be addressed in a future build.
- MAJOR CHANGE: You can now reorganize your assets into subfolders, as you want!
You never have to indicate a path in the scripts, only the asset name itself: the list of files is detected at startup.
Check the documentation for more info.
- Added: EFFECTZOOM to perform a whole view zoom on a location of the screen.
- Added: EFFECTZOOMRESET to reset the view zoom automatically.
- Added: EFFECTZOOMBOUNDS to define whether the zoom should stay within the room dimensions or not (applies to all zooms done after) Default = true
- Added: Save files now properly save a thumbnail of what happens on the screen!
- Added: Example of updating IMAGE ALPHA in VN_ADVANCED.
- Added: SWITCHVNFOLDER command to switch to a different VN (useful for "collections of VNs")
- Added: LAUNCHEXE command to launch an executable (only for Windows)
- Added: Gamemaker variables "GM_PART" and "GM_PARTSTR" to get the integer and string values of the current part.
- Added: VNID, VNSTORE (without extension) files allowed for final builds, so they don't conflict with work in progress projects.
- Added: Debug menu for clickers has more info and depths are now more clear.
- Added: VN BASIC example now automatically opens a Windows explorer with the work path to make it easier.
- Added: VOICE instruction. Works like sounds but searches inside the voice folder and using voice volume too.
- Added: GM_ISGAMEAVAILABLE to check whether the game can be interrupted by something right now (like, triggering a new dialogue shouldn't interrupt the current one)
- Added: IMAGEFADE instruction to freely fade images in/out.
- Changed: When choices are displayed, they now have an automatic blur effect behind (in addition to a slight black fade)
- Changed: Saving can now occur outside of dialogue.
- Changed: Interface elements are now drawn on a "surface".
This should be mostly invisible to users, and was done in particular to allow zooms on parts of the screen but the interface should remain fixed.
- Fixed: It's now possible to use variables to set ALPHA to an image.
- Fixed: VN_ADVANCED error messages since last update.
- Fixed: Memory leak, images are now unloaded progressively when a fadeout happens.
- Fixed: Movements would not happen when replaying the same events.
- Fixed: Timer now gets paused in menu or pause button.
- Fixed: Clickers depths order wasn't correct.
- Fixed: There can now be several "blur" effects on screen (but only one for a given ID)
- Fixed: Errors when loading saves, related to clickers.
- Fixed: Fade in/out with SPEEDSHOW was not saved/restored properly.
- Fixed: Events called were not saved/restored properly. (revamped internal timeline and events system in order to save the events.)
Files
Get BROKVN - Visual Novel Engine
BROKVN - Visual Novel Engine
Make your own visual novels with this free and easy to use tool
| Status | In development |
| Category | Tool |
| Author | COWCAT |
| Genre | Interactive Fiction, Visual Novel |
| Tags | Fangame, First-Person, Furry, Game engine, GameMaker, Meaningful Choices, Narrative, Ren'Py |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |
More posts
- UPDATE 0.97 - Documentation revamped!71 days ago
- UPDATE 0.96Mar 17, 2026
- UPDATE 0.95Feb 05, 2026
- UPDATE 0.93Nov 23, 2025
- UPDATE 0.92EOct 26, 2025
- UPDATE 0.92Oct 25, 2025
- UPDATE 0.91Oct 04, 2025
- UPDATE 0.90Oct 04, 2025
- UPDATE 0.88Mar 10, 2025

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